Zelda: The Champions' Ballad (NS) - Epona, eat your heart out

Zelda: The Champions' Ballad (NS) – Epona, eat your centre out

The best game of the year gets its final, and largest, DLC expansion – simply has Nintendo saved the all-time till last?

That Zelda: Breath Of The Wild is the best game of 2017 nearly seems similar the faintest praise you can give it. It's already won game of the twelvemonth at the Golden Joysticks and The Game Awards, and we're sure information technology'll pick upward many other prizes over the next month or so. Amidst the game'southward myriad of positive qualities Jiff Of The Wild is incredible value for coin, with a gigantic game world that takes hundreds of hours to encounter even a reasonable pct of. But there'due south e'er room for more, and that'southward what this second and terminal DLC expansion is about.

Although it's certainly not a given for their games, Nintendo is no stranger to either season passes or DLC in general. They've no standardised way of creating it though, and seem to tailor their approach to each game. In the case of Jiff Of The Wild the first expansion was released in June and added a number of new features, similar a hard way and a super hard challenge trial, just no real story content. That has been left till at present, in what is a significantly weightier offering.

Zelda has, of course, never really been a story-led franchise, and Jiff Of The Wild less so than well-nigh. There weren't actually any loose ends to necktie up either, but the idea hither is that yous've embarked upon yet another trial to prove your worth – while at the aforementioned time helping Kass finish his ballad nearly the 4 champions. Your reward is a motorbike that looks like the one from Mario Kart 8, simply it takes a long time to unlock it…

In guild to start the trial you have to have completed all iv of the Divine Beast missions and defeated their bosses. Once that's done yous're told to go back to Link's resurrection chamber and pick up something called the One-Hitting Obliterator. This does exactly what its proper noun implies, with the downside that your health is reduced to one heart while belongings it.

Everyone having the ability to perform one-striking kills is a neat idea, and clearing out the indicated enemy camps is tense and exciting. Each time yous do a new shrine pops upward, until you've defeated them all and, just every bit speedily as information technology appeared, the One-Striking Obliterator is gone again.

In that location's a very fragmented experience to The Champions' Ballad, and you can certainly tell it'southward not withheld content. Not but because of the release date, just because of how obvious it is that the developers were poking in new bits of content in the but gaps they could find for them; literally in terms of where the new shrines are placed on the map.

Each of the four champions has their own little plinth which, when you visit it, gives hints about iii other locations that will reveal a shrine. Getting the shrine to announced involves either a fight with some powerful enemies, a race of some sort, or a puzzle or test of skill – in other words an abridged version of Breath Of Wild every bit a whole.

Most of these tasks are perfectly enjoyable, if rather short, simply it'southward the shrines that are the existent stars. Rather than showing signs of running out of ideas they're some of the best in the whole game, causing the utterance of, 'Wow, that's clever' (or 'Why didn't I recall of that an hour ago?') with most every new discovery.

Zelda: The Champions' Ballad (NS) - we hope you like accordion music

Zelda: The Champions' Ballad (NS) – we hope you like squeeze box music

Complete the total set of shrines for a champion and you're then forced to replay their associated boss boxing, but with strict limitations on your weapons and equipment. Which is an odd design selection, considering there's no existent story context for it and it has the unfortunate upshot of reminding y'all of what is perhaps the to the lowest degree accomplished aspect of the main game.

The Champions' Ballad seems oddly smashing to highlight the worst aspects of the original, since your reward for chirapsia the boss is a new cut scene, which although nicely animated just underlines what an absolute wuss Zelda is in this game.

Your other reward is a faster-recharging version of the champions' special power, and when you've completed all 4 you then get to play a brand-new dungeon and boss battle. Information technology's a pretty good dungeon likewise, rather brusque simply with a cracking gimmick all of its own. And and then, finally, you lot get the motorbike and… find you lot've got no utilize for it. Or at least we did, having long ago beaten the majority of the game (everything bar the residual of the koroks).

Nosotros presume many other players volition be in a similar position, which is unfortunate. The motorbike is fun – much faster than a horse and good plenty at off-road to give you a unique view of the game globe. But it'southward obvious the game was never made with the ability to go that fast in heed, and occasionally the game hiccups as you motion faster than it tin can load in a new surface area.

As well equally the main quest in that location's also a lot of new nostalgia-themed clothing to search for, and some new horse gear that lets you teleport your nag straight to your location. Information technology's hard to measure fourth dimension spent in Breath Of The Wild merely there's a skillful half-dozen or more hours of content here.

Value for money isn't the outcome, it'due south that the whole affair seems so unnecessary. More Zelda is always welcome, but this is like eating the world's tastiest Christmas block and so starting on the mince pies straight after. They're all very prissy, but you would've been fine with just the initial offering.

The Legend Of Zelda: Breath Of The Wild – The Champions' Ballad

In Short: Every bit inessential every bit most story DLC tends to be, but despite a few unwanted encores this is withal an entertaining, if unnecessary, story expansion.

Pros: Breath Of The Wild remains one of the best video games always made and this highlights that fact in some interesting new ways. Lots of content and generous play time.

Cons: The boss battles (and Zelda'southward wussy voiceover) are the last thing most people would've wanted more than of. Disjointed structed, peculiarly as you don't get the motorbike till the finish.

Score: seven/10

Formats: Nintendo Switch (reviewed) and Wii U
Price: £17.99 (including DLC Pack one)
Publisher: Nintendo
Developer: Nintendo EPD
Release Date: 8th December 2017
Age Rating: 12

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